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Používateľské skúsenosti (UX)

Dnešný spotrebiteľ je pod neutíchajúcou paľbou sľubov, ktoré ponúkajú presvedčivé a atraktívne zákaznícke skúsenosti a zážitky. Ten istý spotrebiteľ je však zároveň sofistikovaný a náročný. Aby nový produkt alebo služba uspeli, musia byť intuitívne, ľahko použiteľné, zaujímavé, atraktívne a žiadané. Používateľská skúsenosť s nimi musí vytvárať emócie, aby bola dostatočne zapamätateľná. 

Experti GfK v oblasti prieskumu a vývoja používateľských skúseností (UX) pomáhajú našim klientom vytvárať a zdokonaľovať skúsenosti a zážitky ich zakaznikov, či už z hľadiska existujúcich alebo nových produktov a služieb.

Vaši zákazníci sa už od počiatočnej fázy ocitnú v centre celého procesu vývinu nových skúseností, čím znížime riziko zlyhania produktov a nákladné zmeny po ich uvedení na trh. Navrhneme a vyvinieme používateľské insighty pre všetky fázy vývoja, počnúc rannými konceptmi a prototypmi, cez samotné uvedenie na trh, ako aj činnosti nasledujúce po ňom.

Naše zistenia v oblasti používateľských skúseností odhaľujú finálne plány ako najlepšie odlíšiť vaše produkty a služby, plne využiť príležitosti, ktoré v danom momente ponúka trh. Budú vás aktívne sprevádzať celým procesom tvorby a vývoja UX nových produktov a služieb.

Na základe toho dokážu naši klienti vytvoriť skúsenosti, ktoré sú atraktívne a zmysluplné, podporujú proces osvojenia si produktu, či služby spotrebiteľmi, ako aj spokojnosť zakaznikov.

UX Labs

GfK na viacerých kľúčových trhoch vybudovala na mieru upravené UX laboratóriá, ktoré sú zároveň štandardizované, aby dokázali zabezpečiť konzistentne vysokú úroveň kvality bez ohľadu na miesto konania samotného prieskumu. UX laboratóriá využívame ako základňu pre aplikáciu skúšobných scenárov na splnenie akýchkoľvek špecifických potrieb – počnúc simuláciou urgentného príjmu v nemocnici až po prostredie obývačky v domácnosti – a tiež pre aplikáciu ľubovoľných nástrojov v prieskume trhu od skupinových diskusií až po osobné rozhovory.

Pre prieskum používateľských skúseností mimo tradičného laboratórneho prostredia máme k dispozícii jedinečné mobilné štúdiá, ktoré umožňujú zber dát na akomkoľvek mieste na svete a v ľubovoľnom prostredí.

UXalliance

UX tím spoločnosti GfK patrí medzi zakladajúcich členov UXalliance, medzinárodnej siete spoločností pracujúcich v oblasti používateľských skúseností. S viac než 500 odborníkmi na oblasť UX, ktorí spolu hovoria viac než 30 jazykmi vám UXalliance poskytuje prístup k lokálnym expertom s hĺbkovými znalosťami miestnych trhov.

Aby sme zabezpečili, že správy z jednotlivých krajín budú porovnateľné, naši partneri dodržiavajú prísne štandardy kvality a naše vlastné interné smernice. Globálnemu prieskumu používateľských skúseností sa venujeme už od roku 2005 a pri projektoch zahŕňajúcich viacero krajín ponúkame úspory v nákladoch, ako aj kratšie termíny dodania.

Súvisiace odkazy:

UXalliance

Medzinárodná konferencia UX Masterclass organizovaná každé 2 roky

Posledné aktuality

Pozrite sa na naše posledné aktuality z používateľských skúseností UX. Zobraziť všetky aktuality

    • 11/23/15
    • Technology
    • User Experience (UX)
    • Slovakia
    • Slovak

    Q3 2015: Mierny rast na trhu technického spotrebného tovaru

    Výsledky GfK TEMAX® Slovensko za tretí kvartál 2015
    • 04/14/15
    • User Experience (UX)
    • Slovakia
    • Slovak

    GfK Neuromarketing – kombinácia 5 metód prináša exotické, avšak dostupné ovocie

    GfK dlho hľadalo spôsob merania emočného zážitku pomocou neuromarketingu.
    • 01/19/17
    • Technology
    • User Experience (UX)
    • Global
    • English

    Four reasons I won’t be going to CES next year (and four reasons I probably will!)

    I have been to CES on and off since the mid 2000’s.  My friends and colleagues typically ask me ‘how was CES?,’ expecting some techno-prophesy. There are no pithy, tweet-worthy phrases to sum up ‘how it was’.  CES is a techno-orgy; it’s like no place else.  It both attracts and repels you simultaneously. In reflecting on what I saw, there are a number of disappointments that make me say I really don’t need to go back.  Let me enumerate:
    1. Let me say it again, redundancy.  After the first 20 ‘smart light bulbs’ or ‘drones’ or ‘fitness trackers’, the brain goes numb.  Much of CES is evolution than revolution and thus finding the signal in the noise of the total product array can prove challenging.
    2. Not to be too obvious, but it bears mentioning, the focus is, in my view, entirely too much on Electronics and not enough on the Consumer. As someone more interested in the consumer experience than the electronics, I think the technology can serve itself and not the user. There are so many items displayed that I believe are solutions in need of a problem. Just because we can, does not mean we should.
    3. Similar to the previous point, technology need not solve every problem. I virtually had a panic attack when I saw a ‘dental floss’ device that I feared was Bluetooth enabled.  Thankfully, it was ‘just’ digital (dispensing and reminding), and not connected.  Even then, I’m not sure I need a digital dental floss dispenser.  Perhaps on a more culturally disturbing level, I saw several manifestations of robots for children – to be their friend, to be their helper, to rock them to sleep, etc.  The need that drives this kind of technology is indicative of perhaps larger issues.  My colleague Meredith Paige coined the term ‘Impersonal Care’ to describe this.  Much of the technological solutions displayed are of marginal value – ‘is the juice worth the squeeze?’
    4. On an entirely practical level, with all the media coverage, do I really need to be there in person? In using my Fitbit, I walked (wandered, actually) about six miles each day and felt like I had only seen the bare minimum of the show.  There’s always more to see.  There is no bottom.  So I’m thinking that since most of the media curates the important stuff, what if I just sat back and dialed in to CES Live, Engadget, CNET, press outlets, bloggers, etc?  I’d capture the most far-out and breathtaking developments from the comfort of my own home.
    While I continue to be concerned about what technology is doing to us intellectually, socially, and culturally, there are several reasons I will most likely return year on year:
    1. There are real human problems being solved in new and interesting ways. Technology is being used to make us safer (e.g., in automobiles), augment our senses (smart hearing aids), reduce waste (energy usage), etc.  Unfortunately, you’ve got to go through layers and layers to get to the important/interesting stuff.
    2. Concentration of so much technology in one small space – you can explore drones, cars, robots, appliances, etc. in a small space. If one is looking for category trends or cross-category trends they can be found in ways just not possible through the media, online or in a store.
    3. It’s a great way to stimulate the brain coming off the holidays. The whole environment is invigorating (or, for some, chaotic!).  New ideas are everywhere.  There are amazing people to meet, and some great ideas to build around.
    4. And lastly, it’s just a lot of fun. You get to see, do and try things that you might not get a chance to do anywhere else.  (When else am I going to meet and talk to Nick Offerman?)
    Next time I’m going with a plan.  I find the really interesting things are from smaller vendors, especially those in the Eureka! Hall and those startups funded by large companies (Sony had some really interesting startups present). Second, if you’re there and you want to know what’s hot, look at the crowds.  For really cool stuff, it may look as if the piranhas are feeding on the carcass of some poor erstwhile beast.  There’s usually something there. Next year, let’s hope for more revolution, more relevance, and more fun! Robert Schumacher is an Executive Vice President of User Experience at GfK. Please email robert.schumacher@gfk.com with your comments.
    • 01/06/17
    • Consumer Goods
    • User Experience (UX)
    • Connected Consumer
    • Global
    • English

    3 usability tips every appliance manufacturer should consider

    The household appliance industry has been particularly impacted by rapid-evolving technology and Connected Consumer innovations. Our user experience (UX) researchers and designers are fortunate to see and test many cool-looking prototypes that integrate these innovations before they hit the market. While we draw some of our insights from UX best practices and years of experience in UX design of appliances, having a set of benchmarks in our arsenal makes recommendations that much more powerful.

    Measuring UX in household appliance research

    We have integrated a UX measurement tool in household appliance research over several years resulting in a robust benchmark database. A scientifically-validated tool, the UX Score offers holistic insight by combining pragmatic usability aspects (learnability, operability) with hedonic qualities such as usefulness (identification, stimulation) and look and feel; this results in a score that can be compared to competitor products, different versions of the product, or, in the case of household appliances, benchmarked for the category. Our database includes years of global research covering diverse product categories from cooktops to freezers.

    Diving deeper into the individual dimensions of the UX Score

    While the overall benchmark UX Score for household appliances indicates a good user experience through its relatively high value (about 5 on a scale from 1=low  to 6=high), researchers are likely familiar with the following situation: A consumer is excited about a new idea and design, but once they attempt to use it, the disappointment surfaces. So we must dive deeper into the individual dimensions of the UX Score. Here we see the mean benchmark values by dimension for the UX Score of household appliances. Mean benchmark values of each dimension including overall benchmark (orange line) for household appliances In the “inspiration” and “look and feel” dimensions, we see high benchmark values compared to the overall benchmark line. This is fostered by continuous innovations through new functionalities that show a stimulating effect on the product experience as well as the high-quality impression. The more pragmatic “operability” dimension represents the lowest value by comparison. The location of features and information do not conform to consumer expectations. The “learnability” dimension value is also reduced – a catchy and intuitive usage of household appliances is limited.

    How to improve the user experience for household appliances

    Based on this benchmark data and UX best practices, we have established three tips for household appliance manufacturers to improve the user experience of their products:
    • Define functions and interaction design before constructing the physical interface.
      Thereby you can perfectly place functions exactly where users expect them to be. This works much better than placing the function anywhere and then trying to explain it with an icon.
    • Involve hardware designers as early as possible in the concept development process.
      Designers and hardware experts should work together as early as possible in the concept development and testing process. This will ensure the pragmatic, as well as, hedonic aspects will gain attention.
    • Opportunity of thin-film transistor (TFT) displays should not be overstrained – avoid abundance of functions.
      TFTs offer a great opportunity to explain functions. Although consumers are very familiar with the interactions via touch, too many gimmicks lead to confusion and disorientation. If no TFT is available it becomes even more essential to focus only on the most relevant functionalities. Self-explanatory icons should be found for other functions, which are then tested as early as possible (see point 1).
    As household appliance innovations continue to evolve, the strengths (hedonic qualities) seem to be well-considered. To address the category weaknesses like operability and learnability, appliance manufacturers should apply a holistic user experience design process to keep classic usability aspects top of mind. Lena Tetzlaff is a User Experience Consultant at GfK. Please email lena.tetzlaff@gfk.com to share your thoughts.
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