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Date şi interpretări: Media şi divertisment

Industria media şi cea a divertismentului se confruntă cu transformări de o amploare nemaiîntâlnită până acum. Aceste schimbări oferă oportunităţi unice pentru media, agenţiile de publicitate, producătorii de conţinut şi proprietarii de platforme digitale care reuşesc să le înţeleagă impactul.  

Astăzi, lupta pentru audienţe este mai acerbă ca oricând şi fiecare telespectator sau ascultător deține un rol din ce în ce mai important. Din acest motiv, industria media este forţată să analizeze datele cu o atenţie tot mai mare. Grupurile media şi cele digitale trebuie să înţeleagă transformarea obiceiurilor de consum şi a preferinţelor publicului în materie de conţinut şi canale urmărite (tradiţionale, digitale şi altele).  

Experţii noştri în media şi divertisment vă oferă date şi interpretări precise despre tipurile de programe urmărite, despre canalele şi dispozitivele utilizate pentru accesarea acestor conţinuturi, dar şi despre motivele aflate în spatele acestor preferinţe. Integrăm seturi multiple de date cross-media şi extragem concluzii relevante bazate pe experienţa noastră în materie de tehnologii de prelucrare, integrare şi analiză a datelor.  

Seturile de date unice deținute de GfK includ audienţe pe categorii, date despre consumatori și date la nivel de retail (de ex. Video on Demand, DVD-uri, muzică, cărţi, jocuri video şi console). Acestea ne permit să evaluăm consumul media, eficienţa campaniilor publicitare şi atractivitatea conţinutului. Prin captarea, analiza şi decriptarea consumului media între canale, platforme şi dispozitive, vă ajutăm să dezvoltaţi şi să puneţi în practică strategii de business de succes.

Noutăți

Găsiți cele mai noi date și interpretări pentru industria media și cea a divertismentului. Vedeți toate informațiile.

    • 06/15/15
    • Media and Entertainment
    • Consumer Goods
    • Consumer Panels
    • Romania
    • Romanian

    GfK Crossmedia Link, o solutie integrata de masurare a expunerii media

    GfK Consumer Panel Services Romania lanseaza o solutie integrata de masurare a expunerii media pentru TV, Radio, Print si Internet: GfK Crossmedia Link.
    • 02/01/18
    • Media and Entertainment
    • Trends and Forecasting
    • Global
    • English

    Disrupting sports broadcasting: Hidden opportunities for sports streamers

    Winter has come for American sports fans in the best possible way, as this Sunday’s Super Bowl will be followed by two weeks of Olympic competition. I know I am not the only one eagerly awaiting live curling in the pre-dawn hours. Yet, as viewing habits change, more Americans will stream these events instead of watching them on a TV set. Younger generations are leading the streaming revolution; GfK MRI data shows that 70% of Millennials (+20 points from Americans overall) and 76% of Gen Now (+26 pts) used a streaming service like Netflix or Hulu in the last month. Streaming is essential to reach and engage younger sports fans, and Millennial sports fans in particular represent a tremendous opportunity for sports broadcasters and marketers. While 41% say they are willing to pay for sports content (+16 points from Americans overall and +12 points from sports fans overall), only eight percent currently pay for it. NBC is fully embracing streaming in February. There will be 11 hours of streaming content surrounding the Super Bowl, and for the first time the Olympic opening ceremony will be streamed live. NBC is not the only one going all in on streaming: this spring, ESPN Plus will go live, and in the fall, Turner Sports will place most of their UEFA Champions League soccer games on a new streaming service. Interestingly, teams are also shifting to streaming. In a groundbreaking partnership, MLS’s Los Angeles Football Club (LAFC) announced this week that YouTube TV will hold their local media rights. The move by LAFC and Turner Sports makes sense as soccer fans are more likely to use a streaming service than sports fans overall (57% vs 50%). While it’s clear that broadcasters are boosting the accessibility of streamed sports content to meet the needs of the market and capitalize on the sports rights they own, are they prepared to use engagement to keep fans coming back, and paying, for more? Research from GfK Consumer Life has identified a few ways to capture the opportunity that Millennial sports fans present.
    • Creating a conversation. Millennial sports fans value online communities, and 62% think that virtual interactions can be as good as in-person ones. So how can streaming outlets foster a community? E-sports platforms like Twitch are a great case study, as they allow online spectators to interact with each other and the players in real time. Perhaps TV networks can provide a way for fans to discuss the starting line-up and other key decisions in real time through their streaming services. 
    • Getting personal. Being able to customize the streaming experience will also help attract and keep Millennial sports fans, as 79% tend to prefer products that are tailored to their needs (+15 points from Americans overall). And personalization that integrates home technology and digital assistants would be even better, with Millennial sports fans being more likely to describe their home as a high tech zone (42%, +14 points from Americans overall) and 1 in 5 having a home assistant like Amazon Echo in their house. Perhaps in the future, Alexa can help tailor a viewing schedule for fans and I won’t have to go hunting to see what channel curling is on at 4 AM.
    The good news is that the engagement of Millennial sports fans can lead to advocacy. Sixty-two percent typically go out of their way to tell others about products and services they like, paving the way for future growth. While Millennials are a commonly decried as disruptors, they can truly lead the way to new revenue streams in the sports world and hopefully, a life-long relationship with teams and the content providers that connect them. Adam Swift is a Senior Analyst on the Consumer Life team at GfK. He can be reached at adam.swift@gfk.com.
    • 01/18/18
    • Media and Entertainment
    • Media Measurement
    • Global
    • English

    Why is cross-media so important?

    Why do we need to track consumers across all channels and devices? Why can’t we just track their behaviour on one device, for example? Well, the answer is that we can, but then we’d be getting a false view of their real behaviour. We’d only see one aspect of how, where and why they are interacting with your own, or your competitors’, promotional content, products or services. A typical customer journey usually involves many stages from discovery to purchase, using many different touchpoints across multiple devices. Unless we analyse all of those data traces, we will not get a truly accurate single consumer view. The challenge is to think ‘cross-media’ right from the start, and to break up silos by using digital as the connector.

    Recent cross-media trends from 8 countries:

    We run regular research looking at device use and online behaviour in 15 countries. This is passively collected behavioural data, which creates a valuable and easy-to-use round-up of the cross-media metrics that matter. In this blog, we’ll share some top trends from eight very different markets: Germany, Mexico, UK, Poland, Russia, Indonesia, Brazil and Netherlands. hbspt.cta.load(2405078, '6bd01b10-fc09-4b4c-9251-70a83828189a', {});

    4 cross-media trends from our full report

    1. Multi device is the norm What is abundantly clear is that tracking data from single device use cannot provide a full enough picture to be reliable or truly useable. While we track the use of smartphones, tablets and PCs, it is interesting to see how these devices are used in combination. For example, how many smartphone users also use tablet and/or PC? Singular device usage still exists, but nearly three quarters of the online population in the eight markets we have analysed use at least two or more devices There is a higher percentage of single device use in some emerging markets. For example, in Indonesia, almost 4 in 10 (37%) of the online population use smartphone only. This is largely due to limited availability of fast landline internet, so that desktops and PCs have not penetrated the market in the same way as in Europe. The price decrease for smartphones and cheap data has been much faster than investments in landline infrastructure. Not only is a high share of mobile usage for smartphones, but also smartphones and tablets – 28% of the online population in Indonesia use these two devices combined. In addition, Poland stands out as having the highest percentage of PC-only users (30%) compared to the on other markets. However, in a developed market such as the UK, nearly 4 in 10 (39%) of the online population use smartphone, PC and tablet, while only 7% use tablet and PC. In Italy, half the online population use both PCs and smartphones. 2. Most popular online activities – by country, and by device Based on net reach, the top activity that people perform across all devices (PCs, smartphones and tablets) is reading news or information, or accessing search sites. The exceptions for this are Indonesia, where shopping is the top activity across all devices, and Brazil, where communication is most popular. In Brazil, communication apps are particularly popular for messaging and emailing. When we view devices separately, there is clear division in use between PCs and mobile devices. People are using PCs for reading news or information and performing web searches, and using their tablet or smartphone for communication and shopping. A key takeout here is that shopping is the top activity on mobile devices in four out of the eight countries, highlighting the importance of mobile advertising for eCommerce and in-store shopping in these markets. This prevalence of mobile highlights the importance of mobile-enabled webpages and apps with good UX to support eCommerce. 3. Looking at duration shows key differences between countries Looking at duration of activity (average hours per month, per user) for each category, we see that social networking and communication are the top ranked categories in terms of time spent across all three devices. However, there is a lot of variation between the different countries. For example, ‘communication’ is the top activity on mobile devices in both Indonesia and Germany. But in Indonesia, the duration is 27 hours – compared to 16.4 hours in Germany. And people in Mexico spend more than twice as much time on social networking as people in Poland (30.3 hours compared to 14.6 hours, respectively). By looking at duration, we also see that, while we are all addicted to our smartphones, this is especially true in certain countries. In Poland, the average online user spends 34 hour per month on their smartphone – but in Netherlands this rises to nearly double that, at 64 hours per month. 4. Most-used websites and apps (based on reach) It’s probably no surprise to see that Google is the number one most-used website or app, based on reach, in seven of the eight countries presented in this blog. The exception is Russia, where Yandex takes the top spot (Yandex is a similar platform to Google which includes Yandex Search, Yandex Mail, Yandex Maps, Yandex Images, Yandex News etc, and even includes a taxi app very similar to Uber). Similarly, Facebook is the number one social network site, except for Russia where it is VKontakte (VK). When it comes to streaming, however, the top site is the same across all eight countries: YouTube.

    Achieving a single customer view

    Integrating data from all sources in one platform allows us to connect the dots and gain a true picture of our consumers. Ultimately, data trails are generated by real people that leave data in many different silos. Digital is the connecter that helps open these silos as all the data traces are left in the digital world. By opening these silos and integrating data from different sources we can achieve that all important single customer view. Pawel Gershkovich is a Global Senior Product Manager at GfK. To share your thoughts, please email pawel.gershkovich@gfk.com or leave a comment below. hbspt.cta.load(2405078, '6bd01b10-fc09-4b4c-9251-70a83828189a', {});
    • 01/11/18
    • Media and Entertainment
    • Media Measurement
    • TV Audience Measurement
    • Global
    • English

    TV Azteca launches GfK Appreciation Panel integrated with digital behavior data

    After a successful pilot, TV Azteca has signed a contract with GfK Mexico for a content appreciation panel. This is the first GfK Appreciation Panel in LATAM and the first Appreciation Panel to be integrated with digital behavioral data.
Soluții
  • Experiența mărcii şi experienţa clienţilor

    Experiența mărcii şi experienţa clienţilor

    Mărcile se confruntă cu o presiune tot mai mare de a dezvolta conexiuni şi relaţii emoţionale cu clienţii şi factorii de decizie din cadrul companiilor.

  • Panel de consumatori

    Panel de consumatori

    Afacerea dumneavostră este despre clienţi. Astfel, devine esenţial să-i înţelegeţi - atât pentru a vă asigura că produsele şi serviciile dumneavoastră le satisfac nevoile, cât şi pentru a identifica oportunităţi de dezvoltare.

    Experienţa noastră internaţională în domeniul panelurilor de consumatori ne permite să vă oferim o imagine completă asupra consumatorilor dumneavoastră: cine sunt ei, care sunt atitudinile şi comportamentele lor de pe toate canalele.

  • Digital Market Intelligence (DMI)

    Digital Market Intelligence (DMI)

    Atunci când consumatorii cumpără, caută, comunică, adună informaţii şi se implică online alături de companii şi mărci, comportamentul acestora diferă în funcţie de tipul de ecran sau de dispozitiv pe care îl utilizează. Însă, indiferent de canalul sau dispozitivul folosit, îşi doresc o experienţă consistentă şi de calitate.

  • Măsurarea şi interpretarea audienţelor

    Măsurarea şi interpretarea audienţelor

    Consumatorii au la dispoziţie mai mult conţinut media, mai multe canale şi mai multe tipuri de dispozitive decât au avut vreodată până acum.

    Agenţiile de publicitate sau de media și proprietarii media trebuie să identifice canalele digitale şi tradiţionale care au cel mai mare succes şi atrag categoriile cele mai relevante de public.

  • Monitorizarea punctelor de vânzare

    Monitorizarea punctelor de vânzare

    Retailerii şi producătorii se află sub o presiune constantă de a dezvolta produse şi servicii care să le maximizeze vânzările şi profitul și de a-şi loializa clienţii.

    Succesul se bazează pe accesul la cele mai noi date de vânzări în retail, îmbinate cu înţelegerea produselor şi serviciilor care obţin cele mai ridicate și  sau mai scăzute performanţe pe piaţă. Având aceste date, companiile îşi pot seta strategii clare de dezvoltare și să își  eficientizeze investiţiile.

  • Shopper

    Shopper

    Era digitală continuă să ofere noi căi şi modalităţi de cumpărare, schimbând radical modul în care oamenii achiziţionează lucruri. Tot mai multe date devin disponibile zilnic, pe măsură ce cumpărătorii îmbrățișează experiențe  la nivel multi-channel cu brandurile.

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