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Experiencia del usuario (UX)

En la actualidad, se bombardea a los consumidores con promesas de experiencias fascinantes. Ellos son sofisticados y exigentes.  Para tener éxito, un nuevo producto o servicio debe ser intuitivo, útil, atractivo y deseable. La experiencia del usuario debe ser inolvidable. 

Los expertos en investigación y diseño de la experiencia del usuario  (UX) de GfK ayudan a nuestros clientes a crear y mejorar las experiencias de los clientes para productos y servicios tanto actuales como futuros.

Colocamos al cliente en el corazón del proceso de diseño desde el comienzo, para disminuir el riesgo de productos fallidos y altos gastos posteriores hasta el lanzamiento. Proyectamos la percepción del usuario en todas las etapas del desarrollo, desde el concepto inicial y la generación de prototipos, hasta el lanzamiento y las actividades posteriores a este.

Nuestros descubrimientos sobre las experiencias de los usuarios se reflejan en planes definidos sobre cómo diferenciar sus productos y servicios, sacar provecho de las oportunidades actuales de mercado y guiar las UX del diseño de futuros productos y servicios.

Como resultado, nuestros clientes generan experiencias atractivas y significativas, lo que se traduce en la adopción del usuario y satisfacción del cliente. 

Shailesh Manga
User Experience

Laboratorios de UX

Los laboratorios personalizados de UX de GfK, a través  de múltiples mercados clave, se encuentran estandarizados para asegurar la consistencia y la calidad alta, sin importar dónde se lleve a cabo la investigación. Utilizamos nuestros laboratorios de UX para presentar escenarios de prueba que atienden cualquier necesidad, desde una sala de emergencias simulada hasta una sala de estar, al igual que adaptarse a toda situación, desde grupos de debate hasta entrevistas individuales.  

También contamos con estudios móviles que permiten la recolección de datos en cualquier lugar del mundo, en cualquier entorno, para realizar investigaciones fuera del laboratorio.

Alianza de UX

Nuestro equipo de UX de GfK es miembro fundador de la UXalliance, una red internacional de experiencia de usuarios. Con más de 500 profesionales de UX a lo largo del mundo, que hablan más de 30 idiomas en conjunto, la UXalliance les brinda acceso a expertos locales con un profundo conocimiento de los mercados locales.

Para asegurar que los informes sean comparables entre países, nuestros asociados se adhieren a estrictos estándares de calidad y lineamientos sobre exclusividad. Desde 2005, hacemos que la investigación de UX mundial sea sencilla, ya que ofrecemos ahorro en los costos y plazos más acotados para proyectos en diferentes países.

Enlaces relacionados:

UXalliance

Conferencia de clase magistral semestral de UX

Últimas noticias

Aquí puede encontrar las últimas noticias sobre experiencia del usuario. Siga leyendo

    • 12/01/16
    • User Experience (UX)
    • Global
    • English

    5 ways to apply design thinking to UX research

    When I was just starting out as an industrial designer, I can remember rolling my eyes when I heard some prominent designer or design agency talking about how designers were going to save the world. I thought they were a bit full of themselves (and I still do), but that doesn’t mean there wasn’t some value in what they were saying. They didn’t have a name for it at the time, but what they were talking about is what we now refer to as design thinking. Design thinking is broad and vaguely defined, and if you ask ten designers what it is you’re likely to get 12 different opinions; but if you examine those various opinions you’ll start to see some themes repeated, reflecting many of the tools that designers use in their process including user-empathy, prototyping as exploration, abductive reasoning, re-framing, and the list goes on. As a starting point, we have identified five tools of design thinking that can be applied in a research context.
    1. Think systemically. Rather than focus on the immediate problem, look for the larger context. You might come to understand the problem better, and you might see solutions that you wouldn’t have otherwise. Famed engineeer Paul MacCready said, “The problem is that we don’t understand the problem.”
    2. Be empathetic. It is vitally important to understand the subject from the user’s point of view. While you benefit from seeing the larger context, you don’t want to fall into the trap of seeing the issues through your lens and not the user’s. If you do, you could end up solving the wrong problem. The most useful piece of software in the world provides no value if the user can’t navigate it.
    3. Linger in ambiguity. Don’t jump to an interpretation or a solution too soon. Allow the question to be ill-defined; allow for multiple possible answers; don’t assume anything. As soon as you think you know the answer, you stop processing new information. Delay that decision point until you have all the data available, and you will make a better decision.
    4. Maintain a result-oriented focus. Instead of focusing on a solution, focus on the end result you are trying to achieve. Blockbuster focused on improving the video rental experience and did quite well, until Netflix focused on video viewing and eclipsed Blockbuster overnight.
    5. Reflect and invite feedback. Examine and re-examine your assumptions, your insights, and your solutions. Seek input from a variety of people, knowledge bases, expertise; imagine your solution in a different scenario, with a different user. Re-test not only to verify your answers, but to identify the next questions.
    Design is a subtle, intuitive, and non-linear process. It cannot simply be mapped and codified into a repeatable, cookie-cutter method, but the principles underlying it can be emulated and applied to other problems including research design. If we can remember these principles when we are planning, conducting, or analyzing research, we will open up new opportunities, generate more meaningful insights, and create richer feedback. Perhaps the most important element of design thinking is that—contrary to what those design luminaries would have you believe—it is not restricted to an elite group of people. As Nobel Prize laureate Herbert Simon said, “Everyone designs who devises courses of action aimed at changing existing situations into preferred ones” (Sciences of the Artificial, 3rd ed., 1996). So, while you may not have the training to design the next ground-breaking smartphone or web search algorithm, you can apply the mindset of design thinking to your area of expertise and go a step further, or maybe even leap beyond. Tyler Duston is a User Experience Lead Specialist at GfK. Please email Tyler.Duston@gfk.com to share your thoughts.

    Design compelling experiences grounded in research

    Read more about our User Experience Design solutions
    • 11/11/16
    • Health
    • Technology
    • User Experience (UX)
    • Global
    • English

    GfK’s Hannah Duffy to speak at global innovation and health technology conference

    Hannah Duffy, senior user experience (UX) consultant at GfK, will share perspectives on the topic “Avoiding the storm in the NHS through design.
    • 11/02/16
    • Health
    • User Experience (UX)
    • Global
    • English

    Four best practices for bulletproofing drug and delivery device innovations

    When applying human factors engineering in medical and drug delivery device development, the end goal for manufacturers is a successful validation study. Proper application of best practices in human factors engineering throughout the development process, not just at the end, is how that success is achieved. Having managed and executed hundreds of such studies, we’ve observed some common pitfalls that, if not navigated properly, will likely result in FDA requests for additional research – pitfalls that can lead to time wasted, money lost and effort exhausted. Four best practices represent examples of how to apply human factors engineering to reduce time and money, and increase your rate of success: 1. Ensure participants in the human factors validation testing are representative of intended end users. Do not assume. Base your definition of intended users on data gleaned from past research, and document the inputs to your definition. We often see incomplete or incorrect assumptions about the nature of the end user. For example, during one study a manufacturer assumed physicians would use a particular device to accomplish a task, but ethnographic observations revealed that physicians typically handed the device to a nurse to complete the task. FDA guidance indicates that human factors validation testing must include participants who are representative of intended end users (adult patients, pediatric patients, various types of HCPs and caregivers). In some cases, support personnel (i.e. staff who perform equipment maintenance, repairs, cleaning, etc.) may need to be included as a separate user group, likely with separate tasks. The FDA requires a minimum of 15 users per user group, and sometimes more. 2. Assess tasks and sub-tasks associated with product use with sufficient granularity to truly understand failure modes. It’s crucial to perform a task analysis that is granular enough to identify every interaction a user has with an interface, breaking those interactions down into elements of perception, cognition and action. This helps to understand key failure modes. For example, we conducted formative research for a manufacturer with a goal towards identifying any opportunities for refinement in the packaging and labeling for a drug. Previously, a graphic designed to communicate the proper dose was made larger in an attempt to reduce improper dosing. We helped the manufacturer redesign, rather than enlarge the graphic and saw a reduction in improper dosing in later research. For critical (and essential) tasks, it’s crucial to observe behavior through simulated-use scenarios because what users say they would do versus what they actually do can be vastly different. Craft each scenario allowing participants to demonstrate what they would do if they were at home/at work/in other intended use environments. Control environmental factors (light, sound, distractions, etc.) to be representative of the intended use environment. 3. Conduct preliminary analyses with an eye towards defining and documenting context of use in addition to designing the product and associated materials. Product manufacturers often assume that because they have implemented a training program, all of their users will be trained as they prescribe. But when we’ve conducted contextual inquiries or ethnography in clinical settings, it’s not at all uncommon to hear that some clinicians have skipped training. Or that a”train the trainer” model is only loosely followed. This results in scenarios where the user might interact with the device without any formal training or a long time after they were initially trained. Taking the opportunity during preliminary analyses to evaluate the context of use, who is using the product and how is just as important as formative usability testing to ensure safe and effective use will be validated at the conclusion of the human factors effort. 4. Prepare for complexity of validation by establishing robust team training on best practices in application of human factors engineering, and control for quality and consistency. In validation studies sample sizes are typically larger. Representative user populations are often difficult to identify and require data collection across multiple markets. Representative contexts of use must be simulated carefully. Add to all this the variety of team members involved in the execution of such an effort (research leads, participant recruiters, site coordinators, moderators, note-takers and trainers). It is important to have a robust system in place that ensures the team is appropriately trained for research protocols, that good documentation practices are adhered to, that a robust root cause analysis has yielded sufficient understanding of all observed use errors and that any adverse events have been reported. Any missteps and, at best, significant time, effort and cost go into documenting and explaining deviation from protocols. At worst, the validity of your data falls into question and leaves you with a need to conduct more research. Ultimately, implementing these best practices will not only support a successful validation study, but they are also critical to ensuring the product you are developing lives up to the promise of your innovation by delivering a superior user experience. For more information on our best practices for safeguarding drug and delivery device innovations, contact korey.johnson@gfk.com.

    Want to learn even more tips?

    Watch our on-demand webinar!
    • 10/27/16
    • User Experience (UX)
    • Connected Consumer
    • Global
    • English

    The emerging relationship between brand and user experience

    Welcome to the world of the experience economy where experience triumphs over rationality. How consumers think and feel about your product or service is driven by the sum total of all their experiences with your brand. The user experience you provide equates to the delivery of your brand promise. To put it more starkly, how you make your customers feel will dictate how they perceive your brand now and in the future. Getting the user experience (UX) right is therefore no doubt top of your wish list. We know from our extensive work with brands around the world that small changes in UX can deliver significant and meaningful gains in terms of long-term brand equity. In a recent study, we found that a 0.1 change in the mean UX Score (a validated measurement of usability, usefulness, and aesthetics calculated on a six-point scale) resulted in an increase of 1.3% in brand equity. The message is clear – get your UX right in the short and medium term, and growth will follow. There can’t be a better incentive for getting it right every time.

    What consumers think about your brand is influenced entirely by their experience

    The reality is that consumers are fickle creatures, overwhelmed with a plethora of choice. All too often brands only get one chance to engage with them. Once upon a time, the way to engage with these consumers was through paid media. The prevailing wisdom was that with enough investment in the right channels, customers would, in time, take notice. But this is no longer the case. The balance of power has now tipped in favor of today’s Connected Consumers. This means that brands are more reliant on earned media than ever before to reach consumers. This is why UX matters so much: what consumers think about your brand is influenced entirely by their experience with your brand.

    The key to success in today’s market lies in influencing earned media

    We know that customer experience impacts brand perception and earned media. For this reason, we see a strong argument for investing in your UX rather than paid and owned media. This offers you the opportunity to generate a better customer experience and more positive brand exposure. The resulting earned media should then deliver greater returns. It’s a strategy that benefits both the brand and the consumer, and one that’s primed for success.

    UX is the urgent challenge for today’s marketers

    Brands that make the necessary investment in UX will achieve bold, sustainable and effective growth. As a first step, you must be able to quantify the user experience in order to understand its impact on brand equity and relationship to market share. With a tool like the UX Score, you can quickly and cost effectively identify improvements that will delight customers. You can prosper in today’s experience economy and grow your bottom line. How do you tackle the challenge of earned media? To share your thoughts, please email david.robbins@gfk.com.

    We discussed this topic in greater detail and shared our research results in a webinar.

    The emerging relationship between brand and the user experience View the on-demand recording of this presentation
Contáctenos
Shailesh Manga
User Experience
Felipe Lohse